Whenever I develop a game, I write essays in which I organize my thoughts.
Come see what’s really going on in the mind of a crazy designer.
Le Morte D’Arthur An incomplete project from the mid-90s
Balance of the Planet an environmental simulation game, 2011-12
Gossip a game about interpersonal interaction, 2012
Siboot This one is just plain weird
Sappho The general-purpose encounter editor